

Stray ships without this kind of protection can easily be destroyed by an anti-ship missile.Įach side will gain access to one supply ship, which I highly recommend putting in every single deck you make. Ships without anti-missile systems need to stay close to the fleet for protection. If you can fire more than what they have at once, you will deal damage. This means numbers of ASMs firing at once matters. So if there are three ships firing and three ships defending, it will be impossible to get a hit because the number of defending systems is equal to the number of offending ships.

If there are none available then the missile can either hit or miss. The other ship will deploy one anti-missile volley that can only intercept one missile at a time. It will fly over the top of the ocean and it will move towards the target. These can be used in ship to ship combat… but will not fit into a proper defense. There are a few ships that have mortars, howitzers, and rocket artillery. When choosing ships for naval combat remember that you will need to have one or both of these on each ship to be effective in ship to ship combat. Not all ships will have both of these… or either of these. To counter these you have Anti-missile defense which can be seen in the tag… and most often these are area of effect weapons or Most of these are ASMs or Anti-Ship Missiles. Publishers use these marks when books are returned to them.Any weapon that reads on it is used to destroy ships.

