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Long war 2 technical build
Long war 2 technical build







long war 2 technical build

They will also accompany the fighting squads on other missions. These Technicals will fill Haven advisor roles, perhaps trained to 2Lt or Lt as officer. Roust / Fire in the Hole - Napalm X - Burnout / Shredder - Formidable - Incinerator - Quickburn / Salvo - Firestorm / Bunker Buster / Rapid Fire I may go with mostly Roust+Burnout+Quickburn+Firestorm Flamer Technicals with a small number of Fire in the Hole+Shredder+Salvo+Bunker Buster Rocketeers With Bunker Buster I would definitely take Fire in the Hole and likely Salvo. Quickburn would likely be paired more with Firestorm or Rapid Fire, but like in Dwarfling's build, I'd be tempted to take Bunker Buster for the terrain destruction. Burnout is a good defensive power to allow the Technical to make close flame attacks from low cover more safely despite the power of Shredder, I may take it. I find Roust useful, but also see the power of Fire in the Hole to make rockets more accurate. To get Formidable and avoid scratching the paint on MECs my Specialists may soon acquire "pre-owned" for XCOM, I decided to forgo Phosphorus. Dwarfling's build is:įire in the Hole - Napalm X - Burnout - Formidable - Incinerator - Quickburn - Bunker Buster That's lead me to revise some of my thoughts. My main question here is about the first perk selected for this Hybrid Technical.ĮDIT: Dwarfling and others below discuss their Technical builds. Most of first 3 wouldn't be just all left, centre, or right-side, but would likely have 1 to 2 picks from the others.

long war 2 technical build

I can see at least 4 good builds: Rocketeer, Shootier, Flamer, and Hybrid. Some good perks like Fire and Steel are likely to not be picked just because the alternatives, Javelin Rockets and Incinerator in this case, are just so much better. But taking it means passing up Tandem Warheads and Phosphorus. I kind of understand the trade-offs between the perks in a Technical build. We tend to see supportive relationships such as those with Bethesda and their modding community, but working side by side is a very unique situation and elevates this mod almost to the level of a DLC.I'm interested in hearing about what you like in Technical perks and builds. The overhaul was so extensive that developer Firaxis has created a close development relationship with the newly named Pavonis Interactive, something not commonly found in gaming.

long war 2 technical build

We'll be sharing more in the coming weeks so stay tuned.įor those unfamiliar with the Long War, it was a very popular mod for XCOM: Enemy Unknown that lengthened the game's experience and dramatically altered how you handled your Soldier Classes. And the team has been working on something ambitious. Long War Studios, the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods, has a new name: Pavonis Interactive, and a new web site. Long War 2 is a mod for XCOM 2. Players can download the mod by visiting the Steam Workshop page.









Long war 2 technical build